A7. Streamline the UI

“The instructions and graphics on screen tell me the information I need to know without blocking my view of what is around me.”

The information on screen, minimalistic in design, provides players the necessary and timely information they need to progress in the game.

Minimalistic design helps immerse players – while the information is necessary for them to understand their player and world state and various goals, it also does not block their field of view and appears only when necessary. The UI typeface and style also matches the overall genre of the VR world so that it does not look out of place when players look at the on-screen information.

Examples (adhered):

  • Eagle Flight: When a player activates a speed boost, black streaks whisk across the screen, giving the sense of additional velocity without cluttering the screen.
  • Hover Junkers: As viewing individual players would be relatively difficult in a large-scale environment, the names of each team’s players are displayed above the vehicle. The text is clearly visible but does not obfuscate pertinent information about the map.
  • Thumper: The game has a simple UI system that teaches players when to press what buttons by displaying a quick ‘3 2 1’ countdown, then the button they have to press. Later on, this UI disappears, assuming the player has learned which button to press.

Examples (violated):

  • Ocean's Descent: The subtitles appear in the middle of the screen surrounded by a black background, which obstructs view of the ocean around the player. “Maybe I should not have the subtitles on. Might take away from the immersiveness a little bit,” the player says after putting on the subtitles for his viewers.
  • Audioshield: The player says he needs a bigger field of view to see the notes that are approaching. The large virtual in-game gloves cover up the center of the screen when he is punching notes.