B5. Support a Variety of Players

“I am able to enjoy the game regardless of my playstyle and skill level.”

While games may target specific groups of people, they are also playable and enjoyable by people outside their target audience.

Even though games may not be able to please every player, designing games for a variety of players and skill levels will allow for greater traction and enjoyment of the game.

Examples (adhered):

  • Rec Room: Players can choose from a variety of experiences (sports, charades, darts, and so on), allowing for different playstyles and preference of activities. Players can choose activities where they play by themselves or can choose to play with other players.
  • Rec Room: Players are able to customize their avatar's skin color, hair color, hair type, headgear, accessories, and so on before playing the game. Because it is a multiplayer game, other players will be playing with and seeing them, so being able to customize their avatars allows a variety of players to feel comfortable with their in-game appearance.
  • The Soulkeeper: Players are able to choose their preferred form of combat – sword, staff, and spells – when fighting different enemies. “I like that freedom,” the player says.
  • The Lab: Players can choose from a variety of different minigames to play. They start in a lab and can enter different worlds as they choose by walking over to the game space and pulling the globe near the game to themselves. Some games are physically demanding and involve activities like shooting enemies, while others are more experiential and focused primarily on presenting players with pretty landscapes.