B6. Facilitate Social Connection

“I enjoy playing with other players.”

Players find co-op play to be rewarding. Social interactions within the game, whether with other real players, NPCs, or virtual players, increase enjoyment of the experience.

Social connection within the virtual world can be created through player-player or player-computer interactions. In either case, the goal is for the interaction to feel socially believable: for players to always feel as if there is a “real person” on the other end.

Examples (adhered):

  • Rec Room: The player is shocked when he realizes that the other characters in the lobby are real people, as he did not know anything about the game before starting it. He immediately begins talking with other players and fist bumping them.
  • Rec Room: After two strangers play a game together, they shake hands, high-five, and talk with each other. When the players are talking, their characters’ eyes and mouths move with them.
  • Lucky's Tale: The game is a top-down third-person VR platformer game where the player character is a fox. At the beginning of the first level, the fox looks at and waves at the player, and the player in turn waves back at the character. If the player looks closely at the fox character, it will sense the player’s closeness and interact with the player.
  • Rockstar VR: After playing freestyle in front of a VR crowd, the player leans into to the microphone, thanks the crowd for listening, and waves to them.
  • Hover Junkers: Players are able to enjoy the game cooperatively with a friend in the same room. They are also able to compete against other players in different locations. In both cases, players can see one another’s virtual representations in the game world.