GAP: Game Approachability Principles


Creating Unprecedented New Player Experience!

GAP: Game Approachability Principles

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GAPIcon.PNG

GAP: Game Approachability Principles

$25.00

Creating Unprecedented New Player Experience!

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The Game Approachability Principles (GAP) PDF offers 27 principles of practical knowledge to help create a streamlined player onboarding experience. These principles include ways to enhance the first-time user experience, which can lead to stronger player acquisition while helping your game feel fun.

GAP utilizes ways to develop a player’s sense of self-efficacy and independence to help make those critical first minutes of gameplay feel as smooth as possible without feeling too pedantic or too open world. The principles guidance to develop enough guardrails without a player losing their own sense of mastery, which is ultimately important to gamers when learning how to play a game. Capturing  player interest and maintaining retention being extremely vital in games and interactive experiences, our specialized  principles are designed to help maximize the value of your title by reducing and preventing potential friction. 

The GAP Principles deal primarily with issues of new-player experience (aka FTUE) and the processes by which players learn how to play a new game, while the PLAY Heuristics are broader in scope, encompassing a wide variety of issues that range from enduring play to UI design.

The Game Approachability Principles are referred to in the following publications & journals:

Product details: PDF (3 pages) with 13 categories of principles: 

Principle Categories:

  1. Amount of Practice

  2. Type of Practice

  3. Demonstration of Actions and Feedback Thereof

  4. Observation-Modeling

  5. Self-Efficacy

  6. Gee Principles

  7. In Context Principles

  8. Scaffolding

  9. Build on Prior Knowledge

  10. Including PLAY Principles

  11. Likeability of Tutorial

  12. Mastery

  13. Good Gameplay and Entertainment

The PDF includes 27 principles total 


This purchase includes an introductory “How to Use and Apply the Heuristics in Your game to optimize the player experience ” PDF