Based on our research into what makes for an enjoyable play experience in virtual reality, we have assembled a set of player experience guidelines for virtual reality games. These guidelines are intended for use in both evaluative and generative contexts: they can be used both when evaluating the player experience of an existing virtual reality game, and during the process of designing a new virtual reality game.

The guidelines are grouped by theme into five categories: Usability, Playability, VR Specific, Creative VR, and New Player Experience. Each guideline consists of several distinct parts:

  • a title summarizing the guideline's advice to the designer;
  • a first-person description (from the player's perspective) of what the player will experience when the guideline is fulfilled;
  • a third-person description (from an outside perspective) of what it looks like when a game fulfills the guideline;
  • and an explanation of the reasoning behind the guideline, including the underlying principles on which the guideline is based.

In addition, for each guideline, we also provide one or more positive examples (games in which the guideline was adhered to), and one or more negative examples (games in which violation of the guideline had a detrimental effect on player experience).