We are collecting Game Heuristics/Principles You!

We already have created PLAY and GAP!  Yet, there are more game genres and player experiences beyond PLAY & GAP

We are collecting from you: Game Designers, Game Players, Game User Researchers, Game Professionals, Game Students

Add Your Own Heuristics/Principles of What Makes A Positive Player Experience!

 

Guidelines for Adding Your Own Game Principle (Heuristics)

* If we think we get some great heuristics beyond what we have,  we will publish them!

* Think if this as a truth of Optimal Player Experience.  Such as, "Players are given the right amount of challenge without it being too easy or too hard"