We are collecting Game Heuristics/Principles You!
We already have created PLAY and GAP! Yet, there are more game genres and player experiences beyond PLAY & GAP
We are collecting from you: Game Designers, Game Players, Game User Researchers, Game Professionals, Game Students
Add Your Own Heuristics/Principles of What Makes A Positive Player Experience!
Guidelines for Adding Your Own Game Principle (Heuristics)
* If we think we get some great heuristics beyond what we have, we will publish them!
* Think if this as a truth of Optimal Player Experience. Such as, "Players are given the right amount of challenge without it being too easy or too hard"